The Wired Game|Life blog featured today a unique indie game in the early stages of development. Chris Hecker’s SpyParty is
an asymmetrical multiplayer game: One player mingles among computer-controlled party guests, attempting to perform sly feats of espionage. The other player watches the action from afar through the sight of a sniper rifle, hoping to pick out the human spy from a roomful of robots, then assassinate him.
Why do I say this should appeal to poker players? The strategy for the spy player entails trying to deceive his opponent by imitating the AI-controlled people at the party. The assassin player’s job is to look for tells that will distinguish the human from the robots, a task which gets particularly intense when the two players are in the same real-life room:
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